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110
Voted
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
14 years 11 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
130
Voted
IEEECGIV
2009
IEEE
14 years 10 months ago
TagReel: A Visualization of Tag Relations among User Interests in the Social Tagging System
Social tagging systems provide users with the ability to share information and extend their field of knowledge. The purpose of this paper is to explore the tag relations of user in...
Joohee Bae, Kyungwon Lee
101
Voted
ECTEL
2008
Springer
15 years 2 months ago
e-Learning in Higher Education: Searching for a Model of Curriculum Analysis
The main purpose behind the design of this experience is the idea of obtaining useful information to know how the online courses in our University have been developed, and trying t...
Linda J. Castaneda
102
Voted
ACMACE
2009
ACM
15 years 7 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee
94
Voted
INFOCOM
2006
IEEE
15 years 6 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...