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» Designing games with a purpose
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CADUI
2006
15 years 2 months ago
Designing And Developing Multi-User, Multi-Device Web Interfaces
: The need for support of multi-user interaction is growing in several application domains, including the Web. However, there is a lack of tools able to support designers and devel...
Fabio Paternò, Ines Santos
88
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SOSYM
2008
87views more  SOSYM 2008»
15 years 18 days ago
Model driven design and aspect weaving
Amodelisasimplifiedrepresentationofanaspect of the world for a specific purpose. In complex systems, many aspects are to be handled, from architectural aspects to dynamic behavior,...
Jean-Marc Jézéquel
CHI
2009
ACM
16 years 1 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
ATAL
2011
Springer
14 years 20 days ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
100
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CAISE
2001
Springer
15 years 5 months ago
Techniques for Reactive System Design: The Tools in TRADE
Reactive systems are systems whose purpose is to maintain a certain desirable state of affairs in their environment, and include information systems, groupware, workflow systems,...
Roel Wieringa, David N. Jansen