Sciweavers

3582 search results - page 218 / 717
» Designing games with a purpose
Sort
View
97
Voted
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
105
Voted
ACMACE
2007
ACM
15 years 4 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...

Book
301views
16 years 10 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
76
Voted
CIRA
2007
IEEE
128views Robotics» more  CIRA 2007»
15 years 7 months ago
Using Heuristic Search To Find Stable High-Order Single-Bit Delta Sigma Modulators
— A heuristic search for stable high-order delta sigma modulators is presented. Searches guided by the Linear Model found stable modulators with higher SNR performance compared t...
Ståle Andreas Skogstad, Mats Erling Hø...
98
Voted
AEI
2007
52views more  AEI 2007»
15 years 26 days ago
A language for functional interpretation of model based simulation
Functional modeling is in use for the interpretation of the results of model based simulation of engineered systems for design analysis, enabling the automatic generation of a tex...
Jonathan Bell, Neal Snooke, Chris Price