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» Designing games with a purpose
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93
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DEXAW
2008
IEEE
131views Database» more  DEXAW 2008»
15 years 7 months ago
FleXplorer: A Framework for Providing Faceted and Dynamic Taxonomy-Based Information Exploration
Faceted and dynamic taxonomies are increasingly used nowadays in a plethora of applications. For developing user interfaces grounded on this interaction paradigm, it is advantageo...
Yannis Tzitzikas, Nikos Armenatzoglou, Panagiotis ...
159
Voted
ITC
2003
IEEE
327views Hardware» more  ITC 2003»
15 years 6 months ago
Case Study - Using STIL as Test Pattern Language
This paper describes the implementation of a test pattern language using STIL [1], the IEEE Standard Test Interface Language (1450-1999), in a next generation, open architecture A...
Daniel Fan, Steve Roehling, Rusty Carruth
123
Voted
ECTEL
2006
Springer
15 years 4 months ago
Informal Learning Theories and Tools to Support Knowledge Management in Distributed CoPs
In this work informal learning theories and practices and social networking features are taken as starting points to build a reference collaboration model to support collaborative ...
Maria Chiara Pettenati, Maria Ranieri
SIGCSE
1995
ACM
137views Education» more  SIGCSE 1995»
15 years 4 months ago
Requirements for a first year object-oriented teaching language
Interest in teaching object-oriented programming in first year computer science courses has increased substantially over the last few years. While the theoretical advantages are c...
Michael Kölling, Bett Koch, John Rosenberg
112
Voted
MASCOTS
2010
15 years 2 months ago
Barra: A Parallel Functional Simulator for GPGPU
Abstract--We present Barra, a simulator of Graphics Processing Units (GPU) tuned for general purpose processing (GPGPU). It is based on the UNISIM framework and it simulates the na...
Sylvain Collange, Marc Daumas, David Defour, David...