Sciweavers

3582 search results - page 238 / 717
» Designing games with a purpose
Sort
View
CTW
2006
107views more  CTW 2006»
15 years 24 days ago
Human computer interaction methods for electronic flight bag envisionment and design
This paper reports on the application of a range of human computer interaction (HCI) methods to the redesign of an electronic flight bag (EFB), as part of a commercial software dev...
Joan Cahill, Nick McDonald
SIGMETRICS
2008
ACM
131views Hardware» more  SIGMETRICS 2008»
15 years 21 days ago
On the design of hybrid peer-to-peer systems
In this paper, we consider hybrid peer-to-peer systems where users form an unstructured peer-to-peer network with the purpose of assisting a server in the distribution of data. We...
Stratis Ioannidis, Peter Marbach
JMM2
2007
118views more  JMM2 2007»
15 years 20 days ago
FPGA-based Real-time Optical Flow Algorithm Design and Implementation
—Optical flow algorithms are difficult to apply to robotic vision applications in practice because of their extremely high computational and frame rate requirements. In most case...
Zhaoyi Wei, Dah-Jye Lee, Brent E. Nelson
ICIP
2006
IEEE
16 years 2 months ago
Design of a Transmission Protocol for a CVE
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...
83
Voted
VLSID
2002
IEEE
94views VLSI» more  VLSID 2002»
16 years 1 months ago
A Unified Method to Handle Different Kinds of Placement Constraints in Floorplan Design
In floorplan design, it is common that a designer will want to control the positions of some modules in the final packing for various purposes like data path alignment, I/O connec...
Evangeline F. Y. Young, Chris C. N. Chu, M. L. Ho