Sciweavers

3582 search results - page 244 / 717
» Designing games with a purpose
Sort
View
96
Voted
SAC
2010
ACM
15 years 7 months ago
A real-time architecture design language for multi-rate embedded control systems
This paper presents a language dedicated to the description of the software architecture of complex embedded control systems. The language relies on the synchronous approach but e...
Julien Forget, Frédéric Boniol, Davi...
106
Voted
ICRA
2009
IEEE
126views Robotics» more  ICRA 2009»
15 years 7 months ago
Design and simulation of a joint-coupled orthosis for regulating FES-aided gait
—A hybrid functional electrical stimulation (FES)/orthosis system is being developed which combines two channels of (surface-electrode-based) electrical stimulation with a comput...
Ryan J. Farris, Hugo A. Quintero, Thomas J. Withro...
108
Voted
ICALT
2008
IEEE
15 years 7 months ago
The Role of Emotions in the Design of Personalized Educational Systems
Research on modelling affect and on interfaces adaptation based on affective factors has matured considerably over the past several years, so that designers of educational product...
Zacharias Lekkas, Nikos Tsianos, Panagiotis German...
87
Voted
ASWEC
2007
IEEE
15 years 7 months ago
Supporting OO Design Heuristics
Heuristics have long been recognised as a way to tackle problems which are intractable because of their size or complexity. They have been used in software engineering for purpose...
Neville Churcher, Sarah Frater, Cong Phuoc Huynh, ...
90
Voted
CEC
2007
IEEE
15 years 7 months ago
Combine and compare evolutionary robotics and reinforcement Learning as methods of designing autonomous robots
—The purpose of this paper is to present a comparison between two methods of building adaptive controllers for robots. In spite of the wide range of techniques which are used for...
Sergiu Goschin, Eduard Franti, Monica Dascalu, San...