We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Charmy is a framework for designing and validating architectural specifications. In the early stages of the software development process, the Charmy framework assists the software...
Paola Inverardi, Henry Muccini, Patrizio Pelliccio...
The purpose of this paper is to formally specify a flow devoted to the design of Differential Power Analysis (DPA) resistant QDI asynchronous circuits. The paper first proposes a ...
G. Fraidy Bouesse, Marc Renaudin, Sophie Dumont, F...
In this paper, we describe how ORM is extended, and combined with Concurrent Task Trees (CTT) to model the content as well as the functionality of a web system in the web design me...
We initiate the study of mechanisms with verification for one-parameter agents. We give an algorithmic characterization of such mechanisms and show that they are provably better ...
Vincenzo Auletta, Roberto De Prisco, Paolo Penna, ...