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» Designing games with a purpose
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98
Voted
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
15 years 6 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
ANCS
2009
ACM
14 years 10 months ago
Design and performance analysis of a DRAM-based statistics counter array architecture
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...
106
Voted
DIGRA
2005
Springer
15 years 6 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
77
Voted
CHI
2004
ACM
16 years 1 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
IV
2006
IEEE
95views Visualization» more  IV 2006»
15 years 6 months ago
A Pragmatic and Musically Pleasing Production System for Sonic Events
We describe a novel application for sonic events namely their generation via mathematical functions implemented on a universal all purpose Java platform. Their design is driven by...
Marc Conrad, Tim French, Marcia Gibson