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HICSS
2007
IEEE
146views Biometrics» more  HICSS 2007»
15 years 4 months ago
Interactive Community Bulletin Boards as Conversational Hubs and Sites for Playful Visual Repartee
In this paper we describe an interactive community bulletin board we installed within a neighborhood café and art gallery, and the interactions that take place around and through...
Elizabeth F. Churchill, Les Nelson
ACMACE
2007
ACM
15 years 1 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
74
Voted
EDUTAINMENT
2009
Springer
15 years 4 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
76
Voted
ACMACE
2007
ACM
15 years 1 months ago
Playing with your brain: brain-computer interfaces and games
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Anton Nijholt, Desney S. Tan