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GRAPHICSINTERFACE
2011
14 years 3 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
INFOCOM
1999
IEEE
15 years 4 months ago
MTCP: Scalable TCP-like Congestion Control for Reliable Multicast
We present MTCP, a congestion control scheme for large-scale reliable multicast. Congestion control for reliable multicast is important, because of its wide applications in multim...
Injong Rhee, Nallathambi Balaguru, George N. Rousk...
ASYNC
2000
IEEE
86views Hardware» more  ASYNC 2000»
15 years 4 months ago
High-Throughput Asynchronous Pipelines for Fine-Grain Dynamic Datapaths
This paper introduces several new asynchronous pipeline designs which offer high throughput as well as low latency. The designs target dynamic datapaths, both dualrail as well as ...
Montek Singh, Steven M. Nowick
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
15 years 5 months ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani
NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei