Sciweavers

1503 search results - page 106 / 301
» Designing situations
Sort
View
96
Voted
CHI
2008
ACM
16 years 1 months ago
Threshold devices: looking out from the home
Threshold devices present information gathered from the home's surroundings to give new views on the domestic situation. We built two prototypes of different threshold device...
William W. Gaver, Andy Boucher, Andy Law, Sarah Pe...
79
Voted
CHI
2005
ACM
16 years 1 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
86
Voted
CHI
2005
ACM
16 years 1 months ago
TxtBoard: from text-to-person to text-to-home
The design of existing mobile phone technology has emphasised the primacy of person-to-person communication for voice, SMS and image-based communication. It may be contrasted with...
Kenton O'Hara, Richard H. R. Harper, Axel Unger, J...
100
Voted
INTETAIN
2009
Springer
15 years 7 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
DIM
2009
ACM
15 years 7 months ago
Mnikr: reputation construction through human trading of distributed social identities
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
Brendan Francis O'Connor, John Linwood Griffin