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CHI
2005
ACM
16 years 5 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
ACMDIS
2006
ACM
15 years 11 months ago
The history tablecloth: illuminating domestic activity
The History Tablecloth is a flexible substrate screen-printed with electroluminescent material forming a grid of lace-like elements. When objects are left on the table, cells bene...
William W. Gaver, John Bowers, Andy Boucher, Andy ...
IE
2007
15 years 6 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton
JAL
2002
71views more  JAL 2002»
15 years 4 months ago
A primal-dual schema based approximation algorithm for the element connectivity problem
The element connectivity problem falls in the category of survivable network design problems { it is intermediate to the versions that ask for edge-disjoint and vertex-disjoint pa...
Kamal Jain, Ion I. Mandoiu, Vijay V. Vazirani, Dav...
122
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APNOMS
2006
Springer
15 years 8 months ago
SOA-Based Next Generation OSS Architecture
In convergence telecommunication environment, Business Agility plays very important role in the OSS(Operation Support System) when telco provide new merged services to customer on ...
Young-Wook Woo, Daniel W. Hong, Seong-Il Kim, Byun...