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CHI
2004
ACM
16 years 4 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CP
2005
Springer
15 years 10 months ago
SPREAD: A Balancing Constraint Based on Statistics
Many combinatorial problems require of their solutions that they achieve a certain balance of given features. In the constraint programming literature, little has been written to s...
Gilles Pesant, Jean-Charles Régin
CHI
2003
ACM
16 years 4 months ago
Recommending collaboration with social networks: a comparative evaluation
Studies of information seeking and workplace collaboration often find that social relationships are a strong factor in determining who collaborates with whom. Social networks prov...
David W. McDonald
ICIA
2007
15 years 6 months ago
An Adaptive, Emotional, and Expressive Reminding System
We are currently developing an adaptive, emotional, and expressive interface agent, which learns when and how to notify users about self-assigned tasks and events. In this paper, ...
Nadine Richard, Seiji Yamada
WMTE
2006
IEEE
15 years 10 months ago
Handheld-Mediated Communication to Support the Effective Sharing of Meaning in Joint Activity
This paper reports the results of a laboratory study of a proposed solution to the problem of coordinating entry into collaborative activity while protecting the privacy and contr...
Kibum Kim, Deborah G. Tatar, Steve R. Harrison