Sciweavers

582 search results - page 15 / 117
» Designing systems that direct human action
Sort
View
TCSV
2008
143views more  TCSV 2008»
15 years 1 months ago
High-Speed Action Recognition and Localization in Compressed Domain Videos
We present a compressed domain scheme that is able to recognize and localize actions in real-time1 . The recognition problem is posed as performing an action video query on a test ...
Chuohao Yeo, Parvez Ahammad, Kannan Ramchandran, S...
97
Voted
ESAW
2007
Springer
15 years 3 months ago
Progress Appraisal as a Challenging Element of Coordination in Human and Machine Joint Activity
Joint activity, as we define it, is a mutually interdependent social endeavor that requires sufficient predictability among participating parties to enable coordination. Coordinati...
Paul J. Feltovich, Jeffrey M. Bradshaw, William J....
ATAL
2003
Springer
15 years 7 months ago
Synchronous versus asynchronous collaboration in situated multi-agent systems
According to the taxonomy for agent activity, proposed by V. Parunak, a collaboration is an interaction between agents of a multi-agent system (MAS) whereby the agents explicitly ...
Danny Weyns, Tom Holvoet
130
Voted
CHI
2009
ACM
15 years 8 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
93
Voted
CHI
2005
ACM
16 years 2 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron