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» Designing systems that direct human action
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LREC
2010
186views Education» more  LREC 2010»
14 years 11 months ago
WITcHCRafT: A Workbench for Intelligent exploraTion of Human ComputeR conversaTions
We present Witchcraft, an open-source framework for the evaluation of prediction models for spoken dialogue systems based on interaction logs and audio recordings. The use of Witc...
Alexander Schmitt, Gregor Bertrand, Tobias Heinrot...
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
NAR
2011
190views Computer Vision» more  NAR 2011»
14 years 9 days ago
New tools and methods for direct programmatic access to the dbSNP relational database
Genome-wide association studies often incorporate information from public biological databases in order to provide a biological reference for interpreting the results. The dbSNP d...
Scott F. Saccone, Jiaxi Quan, Gaurang Mehta, Rapha...
AUTOMOTIVEUI
2009
ACM
15 years 2 months ago
Glancing at personal navigation devices can affect driving: experimental results and design implications
Nowadays, personal navigation devices (PNDs) that provide GPSbased directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on ...
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja ...
TEI
2012
ACM
331views Hardware» more  TEI 2012»
13 years 5 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen