In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
Special-purpose social sites can offer valuable services to well-defined, closed, communities, e.g., in a university or in a corporation. The purpose of this demo is to show the c...
Benjamin Bercovitz, Filip Kaliszan, Georgia Koutri...
In this paper a multistage fuzzy controller is designed and implemented on the ball and beam system which is a well-known benchmark in the control area because of its nonlinear, u...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...