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» Designing systems that direct human action
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CHI
2003
ACM
15 years 9 months ago
The toilet entertainment system
A toilet is not only a place where people answer calls of nature. It is also a place for contemplation and reflection ? and a place where people read information. But bringing thi...
Johan Thoresson, Pär Stenberg
CSE
2009
IEEE
15 years 4 months ago
Modeling User Perception of Interaction Opportunities for Effective Teamwork
—This paper presents a model of collaborative decision-making for groups that involve people and computer agents. The model distinguishes between actions relating to participants...
Ece Kamar, Ya'akov Gal, Barbara J. Grosz
73
Voted
ACMDIS
2008
ACM
14 years 11 months ago
Subjective objectivity: negotiating emotional meaning
Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitut...
Lucian Leahu, Steve Schwenk, Phoebe Sengers
SOQUA
2007
14 years 10 months ago
Designing multi-layers self-adaptive complex applications
The impossibility of statically determining the behavior of complex systems that interact at runtime with heterogeneous devices and remote entities, may lead to unexpected system ...
Davide Lorenzoli, Davide Tosi, Salvatore Venticinq...
LREC
2010
144views Education» more  LREC 2010»
14 years 11 months ago
Evaluating Complex Semantic Artifacts
Evaluating complex Natural Language Processing (NLP) systems can prove extremely difficult. In many cases, the best one can do is to evaluate these systems indirectly, by looking ...
Christopher R. Walker, Hannah Copperman