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» Designing technology for community appropriation
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CASCON
1992
163views Education» more  CASCON 1992»
13 years 7 months ago
Practical metaprogramming
Metaprogramming is the process of specifying generic software source templates from which classes of software components, or parts thereof, can be automatically instantiated to pr...
James R. Cordy, Medha Shukla
MM
2010
ACM
185views Multimedia» more  MM 2010»
13 years 6 months ago
The virtual chocolate factory: mixed reality industrial collaboration and control
We show several aspects of a complex mixed reality system that we have built and deployed in a real-world factory setting. In our system, virtual worlds, augmented realities, and ...
Maribeth Back, Don Kimber, Eleanor G. Rieffel, Ant...
BMCBI
2010
156views more  BMCBI 2010»
13 years 6 months ago
Evaluation of statistical methods for normalization and differential expression in mRNA-Seq experiments
Background: High-throughput sequencing technologies, such as the Illumina Genome Analyzer, are powerful new tools for investigating a wide range of biological and medical question...
James H. Bullard, Elizabeth Purdom, Kasper D. Hans...
EAAI
2008
113views more  EAAI 2008»
13 years 6 months ago
Airlift mission monitoring and dynamic rescheduling
We describe the Flight Manager Assistant (FMA), a prototype system, designed to support real-time management of airlift operations at the USAF Air Mobility Command (AMC). In curre...
David E. Wilkins, Stephen F. Smith, Laurence A. Kr...
JCIT
2007
132views more  JCIT 2007»
13 years 6 months ago
Analysis and Implementation of M-commerce in Education for Developing Countries (Uzbekistan case)
M-commerce is one of the ways IT can significantly contribute to boosting economy of the developing countries. M-commerce project has a high potential in the developing countries ...
Olga Yugay, Aleksey Semyonov, Il Seok Ko, Sarvar R...