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» Designing technology to aid cognition
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ECTEL
2006
Springer
15 years 1 months ago
The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Albert A. Angehrn, Thierry Nabeth
AAAI
2007
15 years 5 days ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
MC
2001
116views Computer Science» more  MC 2001»
14 years 11 months ago
Emotions and Multimodal Interface-Agents: A Sociological View
Designing human-computer interfaces that are easy and intuitive to use is important for the use of computer technology in general. Due to the growing complexity of information sys...
Daniel Moldt, Christian von Scheve
CODES
2007
IEEE
15 years 4 months ago
On the impact of manufacturing process variations on the lifetime of sensor networks
As an emerging technology, sensor networks provide the ability to accurately monitor the characteristics of wide geographical areas over long periods of time. The lifetime of indi...
Siddharth Garg, Diana Marculescu
IICS
2005
Springer
15 years 3 months ago
Innovation Processes Revisited by Internet
Internet, far from being a simple technology, is truly changing our way of life. Just as the invention of the alphabet, or the printing, Internet is a fundamental technology that w...
Serge Soudoplatoff