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PUC
2007
102views more  PUC 2007»
15 years 1 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
ICCD
2002
IEEE
113views Hardware» more  ICCD 2002»
15 years 10 months ago
System-Architectures for Sensor Networks Issues, Alternatives, and Directions
Our goal is to identify the key architectural and design issues related to Sensor Networks (SNs), evaluate the proposed solutions, and to outline the most challenging research dir...
Jessica Feng, Farinaz Koushanfar, Miodrag Potkonja...
HRI
2009
ACM
15 years 8 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...
FPL
2004
Springer
144views Hardware» more  FPL 2004»
15 years 5 months ago
A Methodology for Energy Efficient FPGA Designs Using Malleable Algorithms
A recent trend towards integrating FPGAs with many heterogeneous components, such as memory systems, dedicated multipliers, etc., has made them an attractive option for implementin...
Jingzhao Ou, Viktor K. Prasanna
BCSHCI
2007
15 years 3 months ago
Visualising Bluetooth interactions: combining the Arc diagram and DocuBurst techniques
Within the Bluetooth mobile space, overwhelmingly large sets of interaction and encounter data can very quickly be accumulated. This presents a challenge to gaining an understandi...
Daragh Byrne, Barry Lavelle, Gareth J. F. Jones, A...