A key challenge for software that supports asynchronous distance education is to engage and guide students who are not interacting in real-time. We describe a first study of two a...
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
Many people do not read easily. They may have an impairment such as a visual problem. They may be reading in stressful conditions or poor light, or perhaps they are reading in a s...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...