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CHI
2003
ACM
16 years 2 months ago
Supporting engagement in asynchronous education
A key challenge for software that supports asynchronous distance education is to engage and guide students who are not interacting in real-time. We describe a first study of two a...
Scott LeeTiernan, Jonathan Grudin
102
Voted
CHI
2008
ACM
15 years 3 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
CHI
2005
ACM
16 years 2 months ago
A study on the use of semaphoric gestures to support secondary task interactions
We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
Maria Karam, Monica M. C. Schraefel
CHI
2010
ACM
15 years 8 months ago
Design to read: designing for people who do not read easily
Many people do not read easily. They may have an impairment such as a visual problem. They may be reading in stressful conditions or poor light, or perhaps they are reading in a s...
Caroline Jarrett, Helen Petrie, Kathryn Summers
INTETAIN
2005
Springer
15 years 7 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...