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» Designing the Human Computer Interaction: Trends and Challen...
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HRI
2011
ACM
14 years 5 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
EWHCI
1993
15 years 5 months ago
The MSM Framework: A Design Space for Multi-Sensori-Motor Systems
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
Joëlle Coutaz, Laurence Nigay, Daniel Salber
139
Voted
IJMMS
2007
132views more  IJMMS 2007»
15 years 1 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
85
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HICSS
1999
IEEE
97views Biometrics» more  HICSS 1999»
15 years 6 months ago
Five Reasons for Scenario-based Design
Scenarios of human-computer interaction help us to understand and to create computer systems and applications as artifacts of human activity
John M. Carroll
96
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AI
2006
Springer
15 years 1 months ago
Shifting viewpoints: Artificial intelligence and human-computer interaction
The AI and HCI communities have often been characterized as having opposing views of how humans and computers should interact. As both of them evolve, there is a deeper contrast t...
Terry Winograd