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CA
1999
IEEE
15 years 5 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
ICCV
2011
IEEE
14 years 1 months ago
Multiclass Recognition and Part Localization with Humans in the Loop
We propose a visual recognition system that is designed for fine-grained visual categorization. The system is composed of a machine and a human user. The user, who is unable to c...
Catherine Wah, Steven Branson, Pietro Perona, Serg...
PRESENCE
1998
115views more  PRESENCE 1998»
15 years 1 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
CHI
2010
ACM
15 years 8 months ago
Bridging the gap: moving from contextual analysis to design
A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings abo...
Tejinder K. Judge, Carman Neustaedter, Anthony Tan...
ICDE
2002
IEEE
164views Database» more  ICDE 2002»
16 years 2 months ago
Towards Meaningful High-Dimensional Nearest Neighbor Search by Human-Computer Interaction
Nearest Neighbor search is an important and widely used problem in a number of important application domains. In many of these domains, the dimensionality of the data representati...
Charu C. Aggarwal