Sciweavers

4111 search results - page 755 / 823
» Designing the Human Computer Interaction: Trends and Challen...
Sort
View
DIGITALCITIES
2003
Springer
15 years 6 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
CANDC
2005
ACM
15 years 3 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
IADIS
2004
15 years 2 months ago
A first approximation to estimate the usability of a software application task
Our objective is to obtain the level of usability of a software application over the different tasks for which it has been developed. Nowadays, usability is measured through diffe...
M. González Aparicio, José Antonio L...
208
Voted
UIST
2010
ACM
14 years 11 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
AVI
2004
15 years 2 months ago
ValueCharts: analyzing linear models expressing preferences and evaluations
In this paper we propose ValueCharts, a set of visualizations and interactive techniques intended to support decision-makers in inspecting linear models of preferences and evaluat...
Giuseppe Carenini, John Loyd