Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Our objective is to obtain the level of usability of a software application over the different tasks for which it has been developed. Nowadays, usability is measured through diffe...
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
In this paper we propose ValueCharts, a set of visualizations and interactive techniques intended to support decision-makers in inspecting linear models of preferences and evaluat...