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CHI
2007
ACM
16 years 1 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2010
ACM
15 years 8 months ago
An exploratory study of unsupervised mobile learning in rural India
CT Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains un...
Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chit...
CHI
1997
ACM
15 years 5 months ago
The Amulet User Interface Development Environment
—The Amulet user interface development environment makes it easier for programmers to create highly-interactive, graphical user interface software for Unix, Windows and the Macin...
Brad A. Myers, Richard G. McDaniel, Robert C. Mill...
CHI
2008
ACM
15 years 3 months ago
Cross-channel mobile social software: an empirical study
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
Clint Heyer, Margot Brereton, Stephen Viller
CHI
2011
ACM
14 years 5 months ago
Should I open this email?: inbox-level cues, curiosity and attention to email
The quantity of email people receive each day can be overwhelming. Previous research suggests that when handling email, individuals prioritize certain messages for attention over ...
Jaclyn Wainer, Laura Dabbish, Robert Kraut