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CSCW
2006
ACM
15 years 5 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
TROB
2008
154views more  TROB 2008»
15 years 1 months ago
Dynamic Performance of Mobile Haptic Interfaces
Abstract--The increasing demand for virtual reality applications in several scientific disciplines feeds new research perspectives dealing with robotics, automation, and computer s...
Alessandro Formaglio, Domenico Prattichizzo, Feder...
HAPTICS
2009
IEEE
15 years 8 months ago
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues
This paper reports on two experiments we conducted to look at how to design effective linear and circular apparent-motion displays. Using a two-tactor array on the upper arm, the ...
Masataka Niwa, Robert W. Lindeman, Yuichi Itoh, Fu...
HAPTICS
2007
IEEE
15 years 7 months ago
Effects of Longitudinal Skin Stretch on the Perception of Friction
This work focuses on the relative importance of skin stretch imposed on the fingerpad on the perception of friction. Perceptual data is presented from two separate tests. The fi...
Nicholas D. Sylvester, William R. Provancher
CSCW
2006
ACM
15 years 7 months ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin