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CHI
2005
ACM
16 years 1 months ago
What's in your wallet?: implications for global e-wallet design
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...
CHI
2005
ACM
16 years 1 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...
HCI
2009
14 years 11 months ago
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
In complex human-machine systems, the human operator is often required to intervene to detect and solve problems. Given this increased reliance on the human in these critical human...
Brian F. Gore, Becky L. Hooey, Christopher D. Wick...
HUC
1999
Springer
15 years 5 months ago
Design Probes for Handheld and Ubiquitous Computing
In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improve...
Harold W. Thimbleby
ACMIDC
2010
15 years 5 months ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...