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» Designing the OpenDoc Human Interface
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IUI
2004
ACM
15 years 9 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
CAD
2007
Springer
15 years 4 months ago
A new digital human environment and assessment of vehicle interior design
Vehicle interior design directly relates to driver performance measures such as comfort, efficiency, risk of injury, and vehicle safety. A digital human is a convenient tool for ...
Jingzhou Yang, Joo H. Kim, Karim Abdel-Malek, Timo...
ACMACE
2004
ACM
15 years 9 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
SIGIR
2009
ACM
15 years 10 months ago
An aspectual interface for supporting complex search tasks
With the increasing importance of search systems on the web, there is a continuing push to design interfaces which are a better match with the kinds of real-world tasks in which u...
Robert Villa, Iván Cantador, Hideo Joho, Jo...

Publication
112views
15 years 8 months ago
Writing with Your Eye: A Dwell Time Free Writing System Adapted to the Nature of Human Eye Gaze
We investigate the usability of an eye controlled writing interface that matches the nature of human eye gaze, which always moves and is not immediately able to trigger the selecti...
Nikolaus Bee and Elisabeth André