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CHI
2004
ACM
16 years 4 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
IV
2005
IEEE
197views Visualization» more  IV 2005»
15 years 10 months ago
Mobile Augmented Reality Techniques for GeoVisualisation
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
Fotis Liarokapis, Ian Greatbatch, David Mountain, ...
BCSHCI
2008
15 years 5 months ago
Critical issues in interaction design
Computing technology is now so entwined with everyday life that enquiries into human computer interaction (HCI) are also studies of society and culture Cultural and Critical theor...
Mark Blythe, Jeffrey Bardzell, Shaowen Bardzell, A...
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 9 months ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
135
Voted
IE
2007
15 years 6 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton