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CHI
2008
ACM
16 years 5 days ago
Brain-computer interfaces for HCI and games
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain...
Anton Nijholt, Bernhard Graimann, Brendan Allison,...
CHI
1994
ACM
15 years 3 months ago
Issues and experience in designing two-handed interaction
Considering that direct manipulation interfaces using a pointing device could be more efficient with the addition of a second pointing device, we are designing and implementing tw...
Stéphane Chatty
MHCI
2004
Springer
15 years 5 months ago
Variability in Wrist-Tilt Accelerometer Based Gesture Interfaces
In this paper we describe a study that examines human performance in a tilt control targeting task on a PDA. A three-degree of freedom accelerometer attached to the base of the PDA...
Andrew Crossan, Roderick Murray-Smith
EICS
2011
ACM
14 years 3 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
15 years 5 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger