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ISWC
2000
IEEE
13 years 10 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
CHI
2010
ACM
14 years 1 months ago
Deception and magic in collaborative interaction
We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
Joe Marshall, Steve Benford, Tony P. Pridmore
WIAMIS
2009
IEEE
14 years 1 months ago
Directing your own live and interactive sports channel
The ability to mark-up live sports event content, viewed from multiple camera angles, such that athletes and other objects of interest can be tracked, facilitates an exciting new ...
Stefan Poslad, Aristodemos Pnevmatikakis, Mario Nu...
IJMMS
2007
85views more  IJMMS 2007»
13 years 6 months ago
In situ informants exploring an emotional mobile messaging system in their everyday practice
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
Petra Sundström, Anna Ståhl, Kristina H...
GROUP
2005
ACM
13 years 12 months ago
Supporting the shared experience of spectators through mobile group media
Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The incr...
Giulio Jacucci, Antti Oulasvirta, Antti Salovaara,...