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CHI
2008
ACM
15 years 10 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
HCI
2009
14 years 7 months ago
Driver Measurement: Methods and Applications
This paper presents an overview of methods used when measuring driver behavior and performance. Simulators, test-track, on-road, field-operational-trials, and naturalisitic methods...
Shane McLaughlin, Jonathan M. Hankey, Thomas A. Di...
HRI
2012
ACM
13 years 5 months ago
Designing persuasive robots: how robots might persuade people using vocal and nonverbal cues
Social robots have to potential to serve as personal, organizational, and public assistants as, for instance, diet coaches, teacher’s aides, and emergency respondents. The succe...
Vijay Chidambaram, Yueh-Hsuan Chiang, Bilge Mutlu
HRI
2011
ACM
14 years 1 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
AIHC
2007
Springer
15 years 1 months ago
Foundations of Human Computing: Facial Expression and Emotion
Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
Jeffrey F. Cohn