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CHI
2008
ACM
15 years 10 months ago
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies
This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustaina...
Kristin Hanks, William Odom, David Roedl, Eli Blev...
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ACMIDC
2008
14 years 11 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
14 years 9 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
CHI
2005
ACM
15 years 10 months ago
WebGazeAnalyzer: a system for capturing and analyzing web reading behavior using eye gaze
Capturing and analyzing the detailed eye movements of a user while reading a web page can reveal much about the ways in which web reading occurs. The WebGazeAnalyzer system descri...
David Beymer, Daniel M. Russell