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AAI
2010
147views more  AAI 2010»
14 years 10 months ago
Maintaining engagement in Long-Term Interventions with Relational Agents
We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin
HRI
2007
ACM
15 years 1 months ago
Experiments with a robotic computer: body, affect and cognition interactions
We present RoCo, the first robotic computer designed with the ability to move its monitor in subtly expressive ways that respond to and encourage its user's own postural move...
Cynthia Breazeal, Andrew Wang, Rosalind W. Picard
DPPI
2007
ACM
15 years 1 months ago
Reverse alarm clock: a research through design example of designing for the self
This paper documents a first attempt at "designing for the self", an approach to designing products intended to help people move closer to their idealized sense of self a...
Kursat Kursat Ozenc, James P. Brommer, Bong-keum J...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
CHI
2009
ACM
15 years 10 months ago
Reduced empathizing skills increase challenges for user-centered design
User-Centered Design is surprisingly difficult. One of the biggest issues, certainly for those with no HCI or usability experience, is a lack of appreciation of how users think an...
William Hudson