We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...