During conversations, speakers establish their and others’ participant roles (who participates in the conversation and in what capacity)—or “footing” as termed by Goffman...
The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were ...
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
Conventional conversational recommender systems support interaction strategies that are hard-coded into the system in advance. In this context, Reinforcement Learning techniques h...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...