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HRI
2009
ACM
15 years 4 months ago
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
During conversations, speakers establish their and others’ participant roles (who participates in the conversation and in what capacity)—or “footing” as termed by Goffman...
Bilge Mutlu, Toshiyuki Shiwa, Takayuki Kanda, Hiro...
MM
2005
ACM
129views Multimedia» more  MM 2005»
15 years 3 months ago
The "control of fear": an interactive art experiencing and presenting system with multimodal sensors and media
The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were ...
Chin Chih Yang, Lipin Liu, Jacy Chen
OZCHI
2009
ACM
15 years 4 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
ACMICEC
2008
ACM
272views ECommerce» more  ACMICEC 2008»
14 years 11 months ago
Adapting the interaction state model in conversational recommender systems
Conventional conversational recommender systems support interaction strategies that are hard-coded into the system in advance. In this context, Reinforcement Learning techniques h...
Tariq Mahmood, Francesco Ricci
IUI
2005
ACM
15 years 3 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...