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CONEXT
2008
ACM
15 years 1 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
AAAI
2004
15 years 1 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
CHI
2003
ACM
16 years 4 days ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
HUC
2010
Springer
15 years 26 days ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
CHI
2010
ACM
15 years 9 hour ago
How routine learners can support family coordination
Researchers have detailed the importance of routines in how people live and work, while also cautioning system designers about the importance of people's idiosyncratic behavi...
Scott Davidoff, John Zimmerman, Anind K. Dey