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HCI
2009
14 years 9 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
WOSP
1998
ACM
15 years 3 months ago
Poems: end-to-end performance design of large parallel adaptive computational systems
The POEMS project is creating an environment for end-to-end performance modeling of complex parallel and distributed systems, spanning the domains of application software, runti...
Ewa Deelman, Aditya Dube, Adolfy Hoisie, Yong Luo,...
IWMM
2004
Springer
101views Hardware» more  IWMM 2004»
15 years 5 months ago
Exploring the barrier to entry: incremental generational garbage collection for Haskell
We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
OSDI
2002
ACM
15 years 12 months ago
The Effectiveness of Request Redirection on CDN Robustness
It is becoming increasingly common to construct network services using redundant resources geographically distributed across the Internet. Content Distribution Networks are a prim...
Limin Wang, Vivek S. Pai, Larry L. Peterson
CGO
2005
IEEE
15 years 5 months ago
SWIFT: Software Implemented Fault Tolerance
To improve performance and reduce power, processor designers employ advances that shrink feature sizes, lower voltage levels, reduce noise margins, and increase clock rates. Howev...
George A. Reis, Jonathan Chang, Neil Vachharajani,...