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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 10 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
CVPR
2012
IEEE
13 years 2 months ago
Evaluation of super-voxel methods for early video processing
Supervoxel segmentation has strong potential to be incorporated into early video analysis as superpixel segmentation has in image analysis. However, there are many plausible super...
Chenliang Xu, Jason J. Corso
ICIAP
2003
ACM
15 years 12 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
CVPR
2009
IEEE
15 years 6 months ago
Robust shadow and illumination estimation using a mixture model
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
Alexandros Panagopoulos, Dimitris Samaras, Nikos P...
IROS
2006
IEEE
164views Robotics» more  IROS 2006»
15 years 5 months ago
SLAM using Visual Scan-Matching with Distinguishable 3D Points
— Scan-matching based on data from a laser scanner is frequently used for mapping and localization. This paper presents an scan-matching approach based instead on visual informat...
Federico Bertolli, Patric Jensfelt, Henrik I. Chri...