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GRAPHICSINTERFACE
2001
14 years 11 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
PRESENCE
1998
123views more  PRESENCE 1998»
14 years 9 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
ICPR
2010
IEEE
14 years 8 months ago
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach
Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutte...
Andrea Albarelli, Emanuele Rodolà, Alberto Cavall...
CG
2005
Springer
14 years 9 months ago
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Space-Partition Octree (SP-Octree) is a hierarchical representation scheme for solid modelling. It allows a multiresolution representation of polyhedral objects, and has been succ...
Francisco J. Melero, Pedro Cano, Juan Carlos Torre...
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EMMCVPR
2001
Springer
15 years 2 months ago
Maximum Likelihood Estimation of the Template of a Rigid Moving Object
Abstract. Motion segmentation methods often fail to detect the motions of low textured regions. We develop an algorithm for segmentation of low textured moving objects. While usual...
Pedro M. Q. Aguiar, José M. F. Moura