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VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
15 years 4 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
CGF
2008
144views more  CGF 2008»
14 years 11 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CGF
1998
101views more  CGF 1998»
14 years 11 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...
SIGGRAPH
1998
ACM
15 years 3 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
JSA
2008
74views more  JSA 2008»
14 years 11 months ago
Resource conflict detection in simulation of function unit pipelines
Processor simulators are important parts of processor design toolsets in which they are used to verify and evaluate the properties of the designed processors. While simulating arch...
Pekka Jääskeläinen, Vladimír...