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GRAPHICSINTERFACE
2001
14 years 11 months ago
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyaz...
DICTA
2003
14 years 11 months ago
Gesture Classification Using Hidden Markov Models and Viterbi Path Counting
Human-Machine interfaces play a role of growing importance as computer technology continues to evolve. Motivated by the desire to provide users with an intuitive gesture input syst...
Nianjun Liu, Brian C. Lovell
IWEC
2004
14 years 11 months ago
EffecTV: A Real-Time Software Video Effect Processor for Entertainment
EffecTV is a real-time software video effect processor based on motion detection and image processing techniques. EffecTV was released in 2001 as an open source software, and has b...
Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum
NIPS
2001
14 years 11 months ago
Categorization by Learning and Combining Object Parts
We describe an algorithm for automatically learning discriminative components of objects with SVM classifiers. It is based on growing image parts by minimizing theoretical bounds ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
IMAMS
2003
212views Mathematics» more  IMAMS 2003»
14 years 11 months ago
Watermarking 3D Polygonal Meshes Using the Singular Spectrum Analysis
Watermarking is to embed a structure called a watermark into the target data such as images. The watermark can be used, for example, in order to secure the copyright and detect tam...
Kohei Muratani, Kokichi Sugihara