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EOR
2008
52views more  EOR 2008»
15 years 4 months ago
Competitive online scheduling of perfectly malleable jobs with setup times
We study how to efficiently schedule online perfectly malleable parallel jobs with arbitrary arrival times on m 2 processors. We take into account both the linear speedup of such...
Jessen T. Havill, Weizhen Mao
CGF
2006
198views more  CGF 2006»
15 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
PAMI
2010
140views more  PAMI 2010»
15 years 3 months ago
Differential Geometric Inference in Surface Stereo
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...
Gang Li, Steven W. Zucker
CLOUDCOM
2010
Springer
15 years 2 months ago
Evaluation of MapReduce for Gridding LIDAR Data
-- The MapReduce programming model, introduced by Google, has become popular over the past few years as a mechanism for processing large amounts of data, using sharednothing parall...
Sriram Krishnan, Chaitanya K. Baru, Christopher J....
ICPADS
2010
IEEE
15 years 2 months ago
GMH: A Message Passing Toolkit for GPU Clusters
Driven by the market demand for high-definition 3D graphics, commodity graphics processing units (GPUs) have evolved into highly parallel, multi-threaded, many-core processors, whi...
Jie Chen, William A. Watson III, Weizhen Mao