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NETGAMES
2006
ACM
15 years 9 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
CCGRID
2005
IEEE
15 years 9 months ago
Instant attack stopper in InfiniBand architecture
With the growing popularity of cluster architectures in datacenters and the sophistication of computer attacks, the design of highly secure clusters has recently emerged as a crit...
Manhee Lee, Mazin S. Yousif
COLCOM
2005
IEEE
15 years 9 months ago
Matching distributed systems to their environment using dissipative structures
In contrast to a large body of theoretical work on computer systems, distributed systems are not idealised constructions, unconstrained by physical world limitations. They must be...
Jim Dowling, Dominik Dahlem, Jan Sacha
DSN
2005
IEEE
15 years 9 months ago
Effective Testing and Debugging Techniques for a Group Communication System
View-oriented group communication is an important and widely used building block for constructing highlyavailable fault-tolerant systems. Unfortunately, groupcommunication based s...
Eitan Farchi, Gabriel Kliot, Yoel Krasny, Alex Kri...
EEE
2005
IEEE
15 years 9 months ago
QoS Aggregation in Web Service Compositions
For the composition of Web services non-functional characteristics are commonly considered criteria for finding and selecting available services. Our work focuses on a mechanism ...
Michael C. Jaeger, Gregor Rojec-Goldmann, Gero M&u...