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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 10 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
CCGRID
2008
IEEE
15 years 9 months ago
Optimized Distributed Data Sharing Substrate in Multi-core Commodity Clusters: A Comprehensive Study with Applications
Distributed applications tend to have a complex design due to issues such as concurrency, synchronization and communication. Researchers in the past have proposed abstractions to ...
Karthikeyan Vaidyanathan, Ping Lai, Sundeep Narrav...
AIPR
2007
IEEE
15 years 9 months ago
3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
137
Voted
KBSE
2007
IEEE
15 years 9 months ago
Ensuring consistency in long running transactions
Flow composition languages permit the construction of longrunning transactions from collections of independent, atomic services. Due to environmental limitations, such transaction...
Jeffrey Fischer, Rupak Majumdar
123
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VLDB
2007
ACM
134views Database» more  VLDB 2007»
15 years 9 months ago
Challenges and Experience in Prototyping a Multi-Modal Stream Analytic and Monitoring Application on System S
In this paper, we describe the challenges of prototyping a reference application on System S, a distributed stream processing middleware under development at IBM Research. With a ...
Kun-Lung Wu, Philip S. Yu, Bugra Gedik, Kirsten Hi...