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IEEECGIV
2005
IEEE
15 years 8 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEICCI
2005
IEEE
15 years 8 months ago
A brain-like computer for cognitive software applications: the Ersatz Brain project
We want to design a suitable computer for the efficient execution of the software now being developed that will display human-like cognitive abilities. Examples of these potential...
J. A. Anderson
IEEEPACT
2005
IEEE
15 years 8 months ago
Performance Analysis of System Overheads in TCP/IP Workloads
Current high-performance computer systems are unable to saturate the latest available high-bandwidth networks such as 10 Gigabit Ethernet. A key obstacle in achieving 10 gigabits ...
Nathan L. Binkert, Lisa R. Hsu, Ali G. Saidi, Rona...
ISCA
2005
IEEE
166views Hardware» more  ISCA 2005»
15 years 8 months ago
Increased Scalability and Power Efficiency by Using Multiple Speed Pipelines
One of the most important problems faced by microarchitecture designers is the poor scalability of some of the current solutions with increased clock frequencies and wider pipelin...
Emil Talpes, Diana Marculescu
ISCAS
2005
IEEE
157views Hardware» more  ISCAS 2005»
15 years 8 months ago
High-efficiency power amplifier for wireless sensor networks
Abstract— We designed a high-efficiency class-E switchedmode power amplifier for a wireless networked micro-sensors system. In this system, where each sensor operates using a mic...
Devrim Yilmaz Aksin, Stefano Gregori, Franco Malob...