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» Developing Adaptable Components Using Dynamic Languages
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148
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CE
2007
133views more  CE 2007»
15 years 3 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
123
Voted
SAC
2003
ACM
15 years 8 months ago
Eliciting Coordination Policies from Requirements
Software coordination models and languages describe how agents, resources and processes work together to implement a software system. One of their limitations is that they are use...
Henry Muccini, Fabio Mancinelli
168
Voted
AAMAS
2012
Springer
13 years 11 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
120
Voted
HCW
1999
IEEE
15 years 8 months ago
An On-Line Performance Visualization Technology
We present a new software technology for on-line performance analysis and visualization of complex parallel and distributed systems. Often heterogeneous, these systems need capabi...
Aleksandar M. Bakic, Matt W. Mutka, Diane T. Rover
159
Voted
SIGSOFT
2003
ACM
15 years 8 months ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...