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» Developing Adaptable Components Using Dynamic Languages
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JVCA
2002
157views more  JVCA 2002»
15 years 5 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
IPPS
2008
IEEE
16 years 17 days ago
Overcoming scaling challenges in biomolecular simulations across multiple platforms
NAMD† is a portable parallel application for biomolecular simulations. NAMD pioneered the use of hybrid spatial and force decomposition, a technique now used by most scalable pr...
Abhinav Bhatele, Sameer Kumar, Chao Mei, James C. ...
266
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POPL
2006
ACM
16 years 6 months ago
A virtual class calculus
Virtual classes are class-valued attributes of objects. Like virtual methods, virtual classes are defined in an object's class and may be redefined within subclasses. They re...
Erik Ernst, Klaus Ostermann, William R. Cook
TLDI
2010
ACM
247views Formal Methods» more  TLDI 2010»
16 years 3 months ago
F-ing modules
ML modules are a powerful language mechanism for decomposing programs into reusable components. Unfortunately, they also have a reputation for being “complex” and requiring fa...
Andreas Rossberg, Claudio V. Russo, Derek Dreyer
EGH
2010
Springer
15 years 4 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...