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PUC
2010
139views more  PUC 2010»
15 years 4 months ago
Digital plumbing: the mundane work of deploying UbiComp in the home
Deploying UbiComp in real homes is central to realizing Weiserʼs grand vision of ʻinvisibleʼ computing. It is essential to moving design out of the lab and making it into an unr...
Peter Tolmie, Andy Crabtree, Stefan Rennick Eggles...
TCOM
2010
106views more  TCOM 2010»
15 years 4 months ago
Achievable information rates for channels with insertions, deletions, and intersymbol interference with i.i.d. inputs
—We propose to use various trellis structures to characterize different types of insertion and deletion channels. We start with binary independent and identically distributed (i....
Jun Hu, Tolga M. Duman, M. Fatih Erden, Aleksandar...
VLSI
2010
Springer
15 years 4 months ago
Design of low-complexity and high-speed digital Finite Impulse Response filters
—In this paper, we introduce a design methodology to implement low-complexity and high-speed digital Finite Impulse Response (FIR) filters. Since FIR filters suffer from a larg...
Diego Jaccottet, Eduardo Costa, Levent Aksoy, Paul...
EDBT
2010
ACM
135views Database» more  EDBT 2010»
15 years 4 months ago
Querying spatial patterns
Spatial data are common in many scientific and commercial domains such as geographical information systems and gene/protein expression profiles. Querying for distribution patterns...
Vishwakarma Singh, Arnab Bhattacharya, Ambuj K. Si...
FLAIRS
2010
15 years 4 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace