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VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
14 years 10 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
AISS
2010
107views more  AISS 2010»
14 years 9 months ago
A Practical Method of Reducing the Gaps in e-Government Interoperability Implementation: Case of Patient Referral Information Ex
In recent years, e-government interoperability frameworks (e-GIFs) and enterprise architectures (EAs) have been extensively developed as mechanism tools for achieving the interope...
Apitep Saekow, Choompol Boonmee
DAC
1997
ACM
15 years 4 months ago
Developing a Concurrent Methodology for Standard-Cell Library Generation
Abstract - This paper describes the development of a concurrent methodology for standard cell library generation. Use of a novel physical design automation method enables a high de...
Donald G. Baltus, Thomas Varga, Robert C. Armstron...
JOT
2006
64views more  JOT 2006»
14 years 11 months ago
Game Development Using Design-by-Contract
There are some application domains to which it appears intrinsically challenging to introduce the services offered by formal engineering methods. This paper is an evidence-based p...
Richard F. Paige, Triston S. Attridge, Phillip J. ...
CAISE
2003
Springer
15 years 5 months ago
Developing Web Applications from Conceptual Models
Abstract. This paper presents a strategy for the systematic development of dynamic web applications. The proposal extends an existing OO software production method introducing navi...
Vicente Pelechano, Joan Fons, Manoli Albert, Oscar...